Graphics design    Element of design   Graphic design Line Strokes that show motion and connect two points. May be vertical, horizontal or diagonal, curved, straight, zigzag, or show emotion.   Form Shows an object in space the mass or positive space it occupies. The term usually used when describing the 3d object. Space What […]

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A main character/anti-hero study

A main character which can be seen as the same thing as a protagonist in its essence the character a story mainly revolves around thats about it. this can sometimes be different to a hero because the hero is usually the main character but in this case this is the character who you hope to see […]

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Family app

for this lesson we were put into groups and asked to research family apps. we examined its uses its design why its used how its displayed and more. Who uses family apps Most of the target audience for family apps are parents with children, particularly new parents with young children. Family apps can also be […]

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  This is the menu bar which allows you to access the tools and windows of Maya along with saving your work etc.   Topology   When it comes to 3d modelling the 3 main things you are dealing with when it comes to polygonal modelling which are edges, faces and vertices/vertex. in 3d we […]

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My (faux) ambitions

My aims/ambitions after I finish college is to become either an animator or games designer. I haven’t decided yet if I want to do 3d animation or 2d yet as they each have their own pros and cons for me, but right now I feel more secure leaning to 3d as the industry is growing […]

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When it comes to producing a piece of media such as films games animation there are usually what is considered 3 stages of production (technically 4 but yeah…) before pre stage This is the earliest stage where you are coming up with ideas, considering inspirations doing a lot of research. You will also develop your […]

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2d anime production (Akira)

  When it comes to 2d animation production process no matter where it’s from or if it’s a movie or TV series they tend to follow a similar structure. For 2d animation the process is normally split into 3 parts pre-production, production and post-production. Pre-production The first part the pre-production on of the most important […]

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Animating a timeline

Animation has been a big part of storytelling dating back centuries. Archaeological artefacts prove that we’ve been attempting to depict things in motion as long as we’ve been able to draw. There are some notable examples from ancient times as early as 30,000 B.C. shahr-e sukhteh bronze-age pottery bowl which depicts goats leaping in a frame […]

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bouncing ball

Ihis is my ball animation based on the 12 principles of animation. I had an issue when uploading which I wasn’t able to solve which was the background suddenly changed black instead of white.

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